<script language="JavaScript"> <!-- //агенство Art&Fact, 15.12.2000, ********** artefact@udm.net function tr() { var stra = document.form.text.value var acr = new Array() acr[1]="2DAY" acr[2]="A/W" acr[3]="AFK" acr[4]="ANON" acr[5]="APPS" acr[6]="APU" acr[7]="ARVO" acr[8]="B/DBDAY" acr[9]="B/F" acr[10]="B4" acr[11]="BBIAF" acr[12]="BBL" acr[13]="BRB" acr[14]="BTW" acr[15]="CONV" acr[16]="CUL" acr[17]="CWYL" acr[18]="D/L" acr[19]="DAE" acr[20]="DEF" acr[21]="DESC" acr[22]="DET" acr[23]="ESP" acr[24]="FAQ" acr[25]="FOCL" acr[26]="FYI" acr[27]="G/F" acr[28]="GA" acr[29]="GEN" acr[30]="GG" acr[31]="ILU" acr[32]="IMHO" acr[33]="IMNSO" acr[34]="IMO" acr[35]="IMP" acr[36]="INET" acr[37]="IOW" acr[38]="J/K" acr[39]="JIC" acr[40]="K/B" acr[41]="L/H" acr[42]="L/I" acr[43]="L/O" acr[44]="L8R" acr[45]="LAMER" acr[46]="LJBF" acr[47]="LN" acr[48]="LOL" acr[49]="MEM" acr[50]="MESG" acr[51]="MORN" acr[52]="MOTAS" acr[53]="MOTOS" acr[54]="MOTSS" acr[55]="MYL" acr[56]="NET" acr[57]="NFC" acr[58]="ORIG" acr[59]="PERM" acr[60]="PIC" acr[61]="PL&F" acr[62]="POSS" acr[63]="POV" acr[64]="PPL" acr[65]="PREV" acr[66]="PROB" acr[67]="PROG" acr[68]="PSWD" acr[69]="PUB" acr[70]="Q" acr[71]="R/H" acr[72]="RE" acr[73]="REG" acr[74]="RL" acr[75]="ROTFL" acr[76]="RTFM" acr[77]="RTM" acr[78]="SER" acr[79]="SUBJ" acr[80]="SUM1" acr[81]="TIA" acr[82]="TTYL" acr[83]="TTYS" acr[84]="TTYT" acr[85]="U" acr[86]="U/L" acr[87]="V" acr[88]="W/E" acr[89]="WAREZ" acr[90]="YDAY" acr[91]="PS" acr[92]="ЗЫ" acr[93]="ИМХО" acr[94]="СУБЖ" acr[95]="САБЖ" acr[96]="PLS" acr[97]="NB" acr[98]="VX" var eng = new Array() eng[1]="today" eng[2]="anyway" eng[3]="away from keyboard" eng[4]="anonymous" eng[5]="applications" eng[6]="as per usual" eng[7]="afternoon" eng[8]="birthday" eng[9]="boy friend" eng[10]="before" eng[11]="be back in a few" eng[12]="be back later" eng[13]="be right back" eng[14]="by the way" eng[15]="conversation" eng[16]="see you later" eng[17]="communicate with you later" eng[18]="download" eng[19]="deep and meaningful" eng[20]="definitely" eng[21]="description" eng[22]="details" eng[23]="especially" eng[24]="frequently asked questions" eng[25]="falling off the chair laughing" eng[26]="for your information" eng[27]="girl friend" eng[28]="go ahead" eng[29]="generally" eng[30]="gotta go" eng[31]="I love you" eng[32]="in my humble opinion" eng[33]="in my not so humble opinion" eng[34]="in my opinion" eng[35]="important" eng[36]="Internet" eng[37]="in other words" eng[38]="just kidding" eng[39]="just in case" eng[40]="keyboard" eng[41]="left-handed" eng[42]="login" eng[43]="logout" eng[44]="later" eng[45]="" eng[46]="let`s just be friends" eng[47]="last night" eng[48]="laughing out loudly" eng[49]="remember" eng[50]="message" eng[51]="morning" eng[52]="member of the appropriate sex" eng[53]="member of the opposite sex" eng[54]="member of the same sex" eng[55]="mail you later" eng[56]="Internet" eng[57]="no further comment" eng[58]="original" eng[59]="permission" eng[60]="picture" eng[61]="peace love and friendship" eng[62]="possibly" eng[63]="point of view" eng[64]="people" eng[65]="previous" eng[66]="problem" eng[67]="program" eng[68]="password" eng[69]="public" eng[70]="question" eng[71]="right-handed" eng[72]="repeat hello" eng[73]="regular" eng[74]="real life" eng[75]="rolling on the floor laughing" eng[76]="read the fucking manual" eng[77]="read the manual" eng[78]="serious" eng[79]="subject" eng[80]="someone" eng[81]="thanks in advance" eng[82]="talk to you later" eng[83]="talk to you soon" eng[84]="talk to you tomorrow" eng[85]="you" eng[86]="upload" eng[87]="very" eng[88]="weekend" eng[89]="" eng[90]="yesterday" eng[91]="postscriptum" eng[92]="postscriptum" eng[93]="in my humble opinion" eng[94]="subject" eng[95]="subject" eng[96]="please" eng[97]="note bene" eng[98]="virus exchange" var rus = new Array() rus[1]="сегодня" rus[2]="как бы то ни было" rus[3]="на сегодня закругляюсь" rus[4]="анонимный" rus[5]="приложение" rus[6]="как обычно" rus[7]="днем" rus[8]="день рождения" rus[9]="дружок" rus[10]="сначала" rus[11]="скоро вернусь" rus[12]="вернусь позже" rus[13]="сейчас вернусь" rus[14]="кстати" rus[15]="разговор" rus[16]="увидимся позже" rus[17]="пообщаемся позже" rus[18]="загрузка" rus[19]="глубоко и многозначительно" rus[20]="определенно" rus[21]="описание" rus[22]="детали" rus[23]="особенно" rus[24]="часто задаваемые вопросы" rus[25]="от смеха падаю со стула" rus[26]="для вашего сведения" rus[27]="подружка" rus[28]="продолжай" rus[29]="в общем" rus[30]="ну я пошел" rus[31]="я тебя люблю" rus[32]="по моему скромному мнению" rus[33]="по моему не очень скромному мнению" rus[34]="по моему мнению" rus[35]="важно" rus[36]="Интернет" rus[37]="иными словами" rus[38]="шучу" rus[39]="на всякий случай" rus[40]="клавиатура" rus[41]="левша" rus[42]="войти в сеть" rus[43]="выйти из сети" rus[44]="потом" rus[45]="агрессивный неопытный пользователь" rus[46]="давай просто дружить" rus[47]="вчера вечером" rus[48]="громко смеюсь" rus[49]="вспомнить" rus[50]="сообщение" rus[51]="утро" rus[52]="участник подходящего пола" rus[53]="участник противоположного пола" rus[54]="участник того же пола" rus[55]="напишу тебе позже" rus[56]="Сеть" rus[57]="я все сказал" rus[58]="подлинный" rus[59]="допуск, разрешение" rus[60]="картинка" rus[61]="мир, любовь и дружба" rus[62]="возможно" rus[63]="точка зрения" rus[64]="люди" rus[65]="предыдущий" rus[66]="проблема" rus[67]="программа" rus[68]="пароль" rus[69]="общественный" rus[70]="вопрос" rus[71]="правша" rus[72]="здравствуй еще раз" rus[73]="регулярный" rus[74]="реальный, не виртуальный" rus[75]="от смеха катаюсь по полу" rus[76]="прочти чертово руководство" rus[77]="прочти руководство" rus[78]="серьезно" rus[79]="тема" rus[80]="кто-то" rus[81]="заранее благодарен" rus[82]="потом поговорим" rus[83]="скоро поговорим" rus[84]="завтра поговорим" rus[85]="ты, вы" rus[86]="выгрузка" rus[87]="очень" rus[88]="выходные" rus[89]="пиратское программное обеспечение" rus[90]="вчера" rus[91]="послесловие" rus[92]="послесловие" rus[93]="по моему скромному мнению" rus[94]="тема" rus[95]="тема" rus[96]="пожалуйста" rus[97]="обратить особое внимание" rus[98]="человек(сообщество), который пишет/собирает вирусы" var flag = false; for(r=1; r<=98; r++) { if (stra == acr[r]) { document.form.text1.value=eng[r]; document.form.text2.value=rus[r]; flag = true; break; }} if(!flag) { document.form.text1.value=''; document.form.text2.value=''; } } //--> </script>
<html> <head> <script language="JavaScript"> if (document.all){ yourLogo='http://www.astrakhan-ru.mpchat.com/'; logoFont='Arial'; logoColor='ffffff'; yourLogo=yourLogo.split(''); L=yourLogo.length; H=0; W=0; R=0; E=0; MY=0; MX=0; Wd=0; Hd=0; F=new Array(); Y=new Array(); X=new Array(); S=new Array(); A=new Array(); B=new Array(); document.write('<div id="outer" style="position:absolute;top:0px;left:0px"><div style="position:relative">'); for (i=0; i < L; i++) document.write('<div id="ie" style="position:absolute;top:0;left:0;width:10px;height:10px;' +'font-family:'+logoFont+';font-size:50px;color:'+logoColor+'">'+yourLogo[i]+'</div>'); document.write('</div></div>'); //Initial Placement! function Set(){ for (i=0; i < L; i++){ H=window.document.body.offsetHeight; W=window.document.body.offsetWidth; A[i]=Math.round(Math.random()*H); B[i]=Math.round(Math.random()*W); S[i]=Math.random()*0.07+0.05; R=Math.round(Math.random()*3); E=Math.round(Math.random()*2500+50) if (R == 3) B[i]=-E; if (R == 2) B[i]=W+E; if (R == 1) A[i]=-E; if (R == 0) A[i]=H; F[i]=W/10; } } Set(); function Assign(){ outer.style.top=document.body.scrollTop; for (i=0; i < L; i++){ F[i]-=S[i]*55; if (F[i] < 2) F[i]=1; ie[i].style.top =Y[i]; ie[i].style.left=X[i]; ie[i].style.fontSize=F[i]; } } function fly(){ MY=window.document.body.clientHeight/2; MX=window.document.body.clientWidth/2; Wd=Math.round(Math.random()*40+5); Hd=Math.round(Math.random()*30+5); for (i=0; i < L; i++) { Y[i]=A[i]+=(MY-A[i])*(S[i]); X[i]=B[i]+=(MX-B[i])*(S[i]); if ((X[i] > MX-Wd) && (X[i] < MX+Wd) && (Y[i] > MY-Hd) && (Y[i] < MY+Hd)){ H=window.document.body.offsetHeight; W=window.document.body.offsetWidth; A[i]=Math.round(Math.random()*H); B[i]=Math.round(Math.random()*W); S[i]=Math.random()*0.05+0.05; R=Math.round(Math.random()*3); E=Math.round(Math.random()*50+50) if (R == 3) B[i]=-E; if (R == 2) B[i]=W+E; if (R == 1) A[i]=-E; if (R == 0) A[i]=H+E; } if ((X[i] < 0) || (X[i] > W) || (Y[i] < 0) || (Y[i] > H)) F[i]=W/10; } Assign(); setTimeout('fly()',20); } window.onload=fly; } // --> </script> </head> <body> </body> </html>
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<script language="JavaScript"> if (parseInt(navigator.appVersion)>= 4) { if (navigator.appName == "Netscape") { layerStyleRef="layer."; layerRef="document.layers"; styleSwitch=""; } else { layerStyleRef="layer.style."; layerRef="document.all"; styleSwitch=".style"; } } function show(layerName) { if (parseInt(navigator.appVersion)>= 4) { eval(layerRef+'["'+layerName+'"]'+styleSwitch+'.visibility="visible"'); } } function cls(layerName){ if (parseInt(navigator.appVersion)>= 4) { eval(layerRef+'["'+layerName+'"]'+styleSwitch+'.visibility="hidden"'); } } </script> <style type="text/css">#text1 { HEIGHT: 80px; LEFT: 0px; POSITION: absolute; TOP: 50px; VISIBILITY: hidden; WIDTH: 250px; Z-INDEX: 10 } </style> <title>Всплывающая подсказка</title> </head> <body bgColor="#FFFFFF" text="#000000"> <div align="center" id="text1" style="HEIGHT: 80px; LEFT: 10px; TOP: 15px; WIDTH: 250px"> <table border="0" width="100%" bgcolor="#000000" cellspacing="1" cellpadding="2"> <tr> <td align="middle" bgcolor="#FFFFE1"><p align="center"><font face="Fixedsys" color="#FF0000">Всплывающая подсказка</font></p> <p align="left"><font face="MS Sans Serif" size="1"> А вот собственно и сама всплывающая подсказка...<br> Она удобна тем что:<br> 1. Она не исчезает в самый неподходящий момент (она исчезнет только после того, как вы уберёте курсор с ссылки);<br> 2. Всплывающую подсказку можно добавлять не только к графической ссылке, но и к обычному тексту;<br> 3. Здесь можно менять шрифты;<br> 4. Можно менять цвета шрифтов;<br> 5. Сюда можно вставлять рисунки и т.д.</font></td> </tr> </table> </div> <a href="" onmouseout="cls('text1');" onmouseover="show('text1');"> Текст для примера</a> </body> </html>
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<html> <head> <title>Дрожащий рисунок</title> <style> .shakeimage{ position:relative } </style> <script language="JavaScript1.2"> var rector=3 var stopit=0 var a=1 function init(which){ stopit=0 shake=which shake.style.left=0 shake.style.top=0 } function rattleimage(){ if ((!document.all&&!document.getElementById)||stopit==1) return if (a==1){ shake.style.top=parseInt(shake.style.top)+rector } else if (a==2){ shake.style.left=parseInt(shake.style.left)+rector } else if (a==3){ shake.style.top=parseInt(shake.style.top)-rector } else{ shake.style.left=parseInt(shake.style.left)-rector } if (a<4) a++ else a=1 setTimeout("rattleimage()",50) } function stoprattle(which){ stopit=1 which.style.left=0 which.style.top=0 } </script> </head> <body bgcolor="#cccccc" text="000000"> Подведите к рисунку указатель мыши к рисунку. <img src="1.jpg" class="shakeimage" onMouseover="init(this);rattleimage()" onMouseout="stoprattle(this)" alt="Рисунок"> </body> </html>
<html> <head> <title>WOscripts.com - JavaScript - LoadingBar</title> <META http-equiv="Content-Type" content="text/html; charset=windows-1251"> <META NAME="description" CONTENT="Коллекции CGI, PHP, JavaScript скриптов, Java апплеты, огромное количество документации по разным языкам программирования, анимированные гифы, фоны, полезные программы, форум, ссылки по теме."> <META NAME="keywords" CONTENT="perl scripts, perl, cgi scripts, cgi, перл, java, java scripts, веб-программирование, web-programming, html, каталог ссылок, документация по веб-программированию, cgi скрипты, java скрипты, игры, java апплеты, апплеты, гифы, скрипты, скрипт, книги по веб-программированию, форум по perl, CGI, Perl, script, HTML"> <!-- HEAD START HERE --> <style type="text/css"> #divLoadCont {position:absolute; z-index:500; left:0px; top:0px; width:100%; height:98%; clip:rect(0px 100% 100% 0px); background-color:#ffffff; layer-background-color:#ffffff;} #divLoad1 {position:absolute; layer-background-color:silver; background-color:silver;} #divLoad2 {position:absolute; left:0px; top:0px; layer-background-color:navy; background-color:navy;} #divLoadText {position:absolute; background-color:transparent; font-family:arial,helvetica,sans-serif; color:navy; font-size:14px;} </style> <script language="JavaScript" type="text/javascript"> /********************************************************************************** LoadingBar * Copyright (C) 2001 Thomas Brattli * This script was released at WOscripts.com * Visit for more great scripts! * This may be used and changed freely as long as this msg is intact! * We will also appreciate any links you could give us. *********************************************************************************/ function lib_bwcheck(){ //Browsercheck (needed) this.ver=navigator.appVersion this.agent=navigator.userAgent this.dom=document.getElementById?1:0 this.opera5=this.agent.indexOf("Opera 5")>-1 this.ie5=(this.ver.indexOf("MSIE 5")>-1 && this.dom && !this.opera5)?1:0; this.ie6=(this.ver.indexOf("MSIE 6")>-1 && this.dom && !this.opera5)?1:0; this.ie4=(document.all && !this.dom && !this.opera5)?1:0; this.ie=this.ie4||this.ie5||this.ie6 this.mac=this.agent.indexOf("Mac")>-1 this.ns6=(this.dom && parseInt(this.ver) >= 5) ?1:0; this.ns4=(document.layers && !this.dom)?1:0; this.bw=(this.ie6 || this.ie5 || this.ie4 || this.ns4 || this.ns6 || this.opera5) return this } var bw=new lib_bwcheck() /*VARIABLES TO SET START: */ numImages = 10 //How many images you have in your page loaderWidth = 300 //The width of the loadbar /* All other settings, like colors fonts and stuff like that you have to change in the STYLE section. IMPORTANT: To make this actually show the correct results you have to place THIS code in all images: onload="loadIt(1)" Which means that your image should look something like this: <img src="whatever.gif" width="10" border="0" height="10" onload="loadIt(1)"> VARIABLES TO SET END: */ // A unit of measure that will be added when setting the position of a layer. var px = bw.ns4||window.opera?"":"px"; currentImg = 0 //Document size object ******** function lib_doc_size(){ this.x=0;this.x2=bw.ie && document.body.offsetWidth-20||innerWidth||0; this.y=0;this.y2=bw.ie && document.body.offsetHeight-5||innerHeight||0; if(!this.x2||!this.y2) return message('Document has no width or height') this.x50=this.x2/2;this.y50=this.y2/2; return this; } //Lib objects ******************** function lib_obj(obj,nest){ nest=(!nest) ? "":'document.'+nest+'.' this.evnt=bw.dom? document.getElementById(obj):bw.ie4?document.all[obj]:bw.ns4?eval(nest+"document.layers." +obj):0; this.css=bw.dom||bw.ie4?this.evnt.style:this.evnt; this.ref=this.css this.w=this.evnt.offsetWidth||this.css.clip.width|| this.ref.width||this.css.pixelWidth||0; return this } //Moving object to ************** lib_obj.prototype.moveIt = function(x,y){ this.x=x; this.y=y; this.css.left=x+px; this.css.top=y+px; } //Clipping object to ****** lib_obj.prototype.clipTo = function(t,r,b,l,setwidth){ this.ct=t; this.cr=r; this.cb=b; this.cl=l if(bw.ns4){ this.css.clip.top=t;this.css.clip.right=r this.css.clip.bottom=b;this.css.clip.left=l }else{ if(t<0)t=0;if(r<0)r=0;if(b<0)b=0;if(b<0)b=0 this.css.clip="rect("+t+"px "+r+"px "+b+"px "+l+"px)"; if (setwidth){ this.css.pixelWidth = r; this.css.pixelHeight = b; this.css.width = r+px; this.css.height = b+px; } } } var oLoad2 function startLoading(){ page = new lib_doc_size() oLoadCont = new lib_obj('divLoadCont') oLoad = new lib_obj('divLoad1','divLoadCont') oLoad2 = new lib_obj('divLoad2','divLoadCont.document.divLoad1') oLoadText = new lib_obj('divLoadText','divLoadCont.document.divLoad1') oLoad.moveIt(page.x50-loaderWidth/2,page.y50-20) oLoadText.moveIt(loaderWidth/2 - oLoadText.w/2,10) oLoad.clipTo(0,loaderWidth,40,0,1) oLoad2.per = loaderWidth/numImages } function loadIt(ok){ currentImg ++ if (oLoad2) oLoad2.clipTo(0,oLoad2.per*currentImg,40,0,1) if (!ok){ oLoadCont.css.visibility = "hidden" oLoadCont = null; oLoad1 = null; oLoad2 = null; } } //DISPLAY FUNCTION - DELETE START -------- DELETE THIS ************* //LEAVE THIS FUNCTION WHILE TESTING. DELETE WHEN READY function loadIt_display(ok){ currentImg ++ if (oLoad2) oLoad2.clipTo(0,oLoad2.per*currentImg,40,0,1) if (currentImg<=numImages) setTimeout("loadIt_display(1)",200) else{ oLoadCont.css.visibility = "hidden" } } //DISPLAY FUNCTION - DELETE END ************************************* </script> <!-- HEAD END HERE --> </head> <body bgcolor="#737994" text="#FFFFFF" link="#FFFFFF" topmargin="0" leftmargin="0"> <!-- BODY START HERE --> <!-- ALWAYS HAVE THIS RIGHT AFTER THE BODY START TAG --> <div id="divLoadCont"> <div id="divLoad1"> <div id="divLoad2"></div><br> <div id="divLoadText">Загрузка...</div> </div> </div> <script> startLoading() //onload=loadIt; //- LEAVE THIS LINE WHILE TESTING. UNCOMMENT WHEN READY loadIt_display(1) //LEAVE THIS LINE WHILE TESTING. DELETE WHEN READY </script> <!-- BODY END HERE --> <br><br><br> <center> SOFTPURGEN <br><br> </center> </body> </html>
<Head> <Script Language="JavaScript"> var computed = false var decimal = 0 function convert (entryform, from, to) {convertfrom = from.selectedIndex convertto = to.selectedIndex entryform.display.value = (entryform.input.value * from[convertfrom].value / to[convertto].value )} function addChar (input, character) {if((character=='.' && decimal=="0") || character!='.') {(input.value == "" || input.value == "0") ? input.value = character : input.value += character convert(input.form,input.form.measure1,input.form.measure2) computed = true if (character=='.') {decimal=1}}} function openVothcom() {window.open("","Display window","toolbar=no,directories=no,menubar=no");} function clear (form) {form.input.value = 0 form.display.value = 0 decimal=0} function changeBackground(hexNumber) {document.bgColor=hexNumber} </Script> </Head> <Body> <Form Method="POST" Name="background"> <Input Type="button" Value="Желтый" OnClick="changeBackground('#fff000')"> <Input Type="button" Value="Чёрный" OnClick="changeBackground('#000000')"> <Input Type="button" Value="Белый" OnClick="changeBackground('#ffffff')"> <Input Type="button" Value="Зелёный" OnClick="changeBackground('#00ff00')"> <Input Type="button" Value="Синий" OnClick="changeBackground('#0000ff')"> <Input Type="button" Value="Оранжевый" OnClick="changeBackground('#ff8000')"> <Input Type="button" Value="Серый" OnClick="changeBackground('#c0c0c0')"> <Input Type="button" Value="Красный" OnClick="changeBackground('#ff0000')"> </Form> </Body>
<Script Language="JavaScript"> document.write("<Center>"); document.write("<Form Name=\"Kolory\">"); document.write("<Select Name=\"schemesel\" OnChange=\"document.bgColor = this.options[selectedIndex].value\">"); document.write("<Option Value=\"ffffff\" selected>Белый"); document.write("<Option Value=\"0000ff\">Морской"); document.write("<Option Value=\"a0a0a0\">Серый"); document.write("<Option Value=\"e9e900\">Желтый"); document.write("<Option Value=\"a0a0ff\">Пурпур"); document.write("<Option Value=\"c70000\">Бордовый"); document.write("<Option Value=\"ffffa0\">Коричневый"); document.write("<Option Value=\"f0f0fa\">Серебряный"); document.write("<Option Value=\"ff00ff\">Розовый"); document.write("<Option Value=\"#66ff00\">Зелёный"); document.write("</Select>"); document.write("</Form>"); document.write("</Center>"); </Script>
<body bgColor="#FFFFFF"> <p align="center"> <!-- Эта программа была сделана Hiroshi Okada.--> <script language="JavaScript"> // ---- Make array function MakeArray( n){ this.length = n; for (var i = 1; i <= n; i++) { this[i] = 0 } return this } // ----- poor man's random number var d0 = new Date(); var r0 = d0.getSeconds(); function poor_rand(){ d1 = new Date(); r0 = (r0 * r0 + r0 + d1.getSeconds()) % 3721 ; return r0 % width_n; } // ---- Parameters of game var height_n = 8; var width_n =5; // ---- state of game var enemy = new MakeArray( width_n); // enemy positions var wtime; // wait time var score; // points var gameover; // in case of gameover set to true // ----- Make the battlefield. document.write( "<FORM NAME='fm1'>"); document.write( "<INPUT TYPE='text' NAME='message' SIZE=20>"); document.write( "</FORM>"); document.write( "<FORM NAME='fm2'><TABLE>"); for( var i=0; i<height_n; i++){ document.write( "<TR>"); for( var j=0;j<width_n; j++){ document.write( "<TD><CENTER><INPUT TYPE='radio'></CENTER></TD>"); } document.write( "</TR>"); } document.write( "<TR>"); for( var j=0;j<width_n; j++){ document.write( "<TD><INPUT TYPE='button' VALUE='-x-' onClick='fire(" + j + ")'></TD>"); } document.write( "</TR>"); document.write( "</TABLE>"); document.write( "<INPUT TYPE='button' VALUE='СТАРТ' onClick='game_start()'>"); document.write( "</FORM>"); // ----- game main timer event // ----- enemy come one step function come(){ var n = poor_rand(); document.fm2.elements[ width_n * enemy[n+1] + n].checked = true; enemy[n+1]++; if( enemy[n+1] < height_n){ setTimeout("come()", wtime); }else{ gameover = true; document.fm1.message.value = "ИГРА ОКОНЧЕНА: " + score ; } } // ----- Fire the n th beam function fire( n){ if( gameover ) return; for( var i=0; i<enemy[n+1]; i++){ // clear enemy document.fm2.elements[ width_n * i + n].checked = false; } score += enemy[ n+1]; document.fm1.message.value = "ОЧКИ: " + score; enemy[ n+1] = 0; if( wtime > 100){ wtime -= 10}; } // ---- initialize & start game function game_start(){ for( var n=0; n<width_n; n++){ for( var i=0; i<enemy[n+1]; i++){ document.fm2.elements[ width_n * i + n].checked = false; } enemy[n+1] = 0; } wtime = 400; score = 0; gameover = false; document.fm1.message.value = "ОЧКИ: " + score; setTimeout("come()", wtime); } // --> </script> </body> </html>
<body bgColor="white"> <p align="center"><script language="JavaScript"> <!-- version = 1.0; // --> </script> <script language="JavaScript1.1"> <!-- version = 1.1; // --> </script> <script language="JavaScript"> <!-- if (version==1.0) document.write("Ваш броузер не поддерживает JavaScript 1.1." + "Эта игра работает в Netscape 3+ и MSIE 4+."); // --> </script><script language="JavaScript1.1"> <!-- function preload() { this.length = preload.arguments.length; for (var i = 0; i < this.length; i++) { this[i] = new Image(); this[i].src = preload.arguments[i]; } } var pics = new preload("black.gif","gray.gif", "you1.gif","you2.gif","you1k.gif","you2k.gif", "me1.gif","me2.gif","me1k.gif","me2k.gif"); var black = -1; // computer is black var red = 1; // visitor is red var square_dim = 35; var piece_toggled = false; var my_turn = false; var double_jump = false; var comp_move = false; var game_is_over = false; var safe_from = safe_to = null; var toggler = null; var togglers = 0; function Board() { board = new Array(); for (var i=0;i<8; i++) { board[i] = new Array(); for (var j=0;j<8;j++) board[i][j] = Board.arguments[8*j+i]; } board[-2] = new Array(); // prevents errors board[-1] = new Array(); // prevents errors board[8] = new Array(); // prevents errors board[9] = new Array(); // prevents errors } var board; Board(1,0,1,0,1,0,1,0, 0,1,0,1,0,1,0,1, 1,0,1,0,1,0,1,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,-1,0,-1,0,-1,0,-1, -1,0,-1,0,-1,0,-1,0, 0,-1,0,-1,0,-1,0,-1); function message(str) { if (!game_is_over) document.disp.message.value = str; } function moveable_space(i,j) { // calculates whether it is a gray (moveable) // or black (non-moveable) space return (((i%2)+j)%2 == 0); } function Coord(x,y) { this.x = x; this.y = y; } function coord(x,y) { c = new Coord(x,y); return c; } document.write("<table border=0 cellspacing=0 cellpadding=0 width="+(square_dim*8+8) +"<tr><td><img src='black.gif' width="+(square_dim*8+8) +" height=4><br></td></tr>"); for(var j=0;j<8;j++) { document.write("<tr><td><img src='black.gif' width=4 height="+square_dim+">"); for(var i=0;i<8;i++) { if (moveable_space(i,j)) document.write("<a href='javascript:clicked("+i+","+j+")'>"); document.write("<img src='"); if (board[i][j]==1) document.write("you1.gif"); else if (board[i][j]==-1) document.write("me1.gif"); else if (moveable_space(i,j)) document.write("gray.gif"); else document.write("black.gif"); document.write("' width="+square_dim+" height="+square_dim +" name='space"+i+""+j+"' border=0>"); if (moveable_space(i,j)) document.write("</a>"); } document.write("<img src='black.gif' width=4 height="+square_dim+"></td></tr>"); } document.write("<tr><td><img src='black.gif' width="+(square_dim*8+8) +" height=4><br></td></tr></table><br>" +"<form name='disp'><textarea name='message' wrap=virtual rows=2 cols=40></textarea><br> <arr2.length;i++) arr1[arr1.length+i] = arr2[i]; return arr1; } function legal_move(from,to) { if ((to.x < 0) || (to.y < 0) || (to.x > </body> </html>
<!-- HEAD START HERE --> <SCRIPT language=JavaScript> <!-- Beginning of JavaScript - // Set the starting position of the categories of your menu var menu1top=5 var menu2top=95 var menu3top=185 var menuleft=-115 // This number configures the length and the speed of the menu-movement. // Play around with it until you are satisfied. var pace=14 // Don't change the variables below. var step var direction var pause=25 var thismenu var vorzeichen=1 var vorzeimenu1=-1 var vorzeimenu2=-1 var vorzeimenu3=-1 var menuismoving="no" function inite() { if (document.layers) { document.menu1.left=menuleft document.menu2.left=menuleft document.menu3.left=menuleft document.menu1.top=menu1top document.menu2.top=menu2top document.menu3.top=menu3top } if (document.all) { document.all.menu1.style.posLeft=menuleft document.all.menu2.style.posLeft=menuleft document.all.menu3.style.posLeft=menuleft document.all.menu1.style.posTop=menu1top document.all.menu2.style.posTop=menu2top document.all.menu3.style.posTop=menu3top } } function getmenuname(clickedmenu) { if (menuismoving=="no") { if (document.layers) { thismenu=eval("document."+clickedmenu) } if (document.all) { thismenu=eval("document.all."+clickedmenu+".style") } step=pace checkdirection() movemenu() } } function checkdirection() { if (document.layers) { if (thismenu==document.menu1){vorzeimenu1=vorzeimenu1*-1;vorzeichen=vorzeimenu1} if (thismenu==document.menu2){vorzeimenu2=vorzeimenu2*-1;vorzeichen=vorzeimenu2} if (thismenu==document.menu3){vorzeimenu3=vorzeimenu3*-1;vorzeichen=vorzeimenu3} } if (document.all) { if (thismenu==document.all.menu1.style){vorzeimenu1=vorzeimenu1*-1;vorzeichen=vorzeimenu1} if (thismenu==document.all.menu2.style){vorzeimenu2=vorzeimenu2*-1;vorzeichen=vorzeimenu2} if (thismenu==document.all.menu3.style){vorzeimenu3=vorzeimenu3*-1;vorzeichen=vorzeimenu3} } menuismoving="yes" } function movemenu() { if (document.layers) { if (step>=0) { thismenu.left+=step*vorzeichen step-- var movetimer=setTimeout("movemenu()",pause) } else { menuismoving="no" clearTimeout(movetimer) } } if (document.all) { if (step>=0) { thismenu.posLeft+=step*vorzeichen step-- var movetimer=setTimeout("movemenu()",pause) } else { menuismoving="no" clearTimeout(movetimer) } } } // - End of JavaScript - --> </SCRIPT> <STYLE type=text/css>#menu1 { LEFT: -1000px; POSITION: absolute } #menu2 { LEFT: -1000px; POSITION: absolute } #menu3 { LEFT: -1000px; POSITION: absolute } .baseline { FONT-SIZE: 9pt; LEFT: 250px; COLOR: #000000; FONT-FAMILY: Arial; POSITION: absolute; TOP: 100px } </STYLE> <!-- HEAD END HERE --> </head> <body bgcolor="#EDEDED" text="#000000" link="#000000" topmargin="0" leftmargin="0" onload=inite()> <center> <!-- BODY START HERE --> <DIV id=menu1><IMG height=93 src="primer70_1.gif" width=150 useMap=#primer70_1.gif border=0> <MAP name=primer70_1.gif><AREA shape=RECT coords=117,10,132,83 href="javascript:getmenuname('menu1')"><AREA shape=RECT coords=22,10,91,24 href="http://www.aceweb.ru"><AREA shape=RECT coords=22,25,91,38 href="http://www.aceweb.ru"><AREA shape=RECT coords=19,39,92,51 href="http://www.aceweb.ru"><AREA shape=RECT coords=19,54,91,64 href="http://www.aceweb.ru"><AREA shape=RECT coords=20,67,93,79 href="http://www.aceweb.ru"></MAP></DIV> <DIV id=menu2><IMG height=93 src="primer70_2.gif" width=150 useMap=#primer70_2.gif border=0> <MAP name=primer70_2.gif><AREA shape=RECT coords=117,7,133,82 href="javascript:getmenuname('menu2')"><AREA shape=RECT coords=20,12,63,23 href="#"><AREA shape=RECT coords=18,24,65,37 href="#"><AREA shape=RECT coords=18,40,66,52 href="#"><AREA shape=RECT coords=19,55,71,63 href="#"><AREA shape=RECT coords=16,68,72,80 href="#"></MAP></DIV> <DIV id=menu3><IMG height=93 src="primer70_3.gif" width=150 useMap=#primer70_3.gif border=0> <MAP name=primer70_3.gif><AREA shape=RECT coords=117,7,133,82 href="javascript:getmenuname('menu3')"><AREA shape=RECT coords=19,9,82,24 href="#"><AREA shape=RECT coords=17,25,82,36 href="#"><AREA shape=RECT coords=19,37,81,50 href="#"><AREA shape=RECT coords=19,51,82,64 href="#"><AREA shape=RECT coords=19,66,82,78 href="#"></MAP></DIV> <!-- BODY END HERE -->
<script language="JavaScript"> <!-- var key = new Array(); key['a'] = "index.htm"; key['b'] = "index1.htm"; key['c'] = "index2.htm"; key['d'] = "index3.htm"; function getKey(keyStroke) { isNetscape=(document.layers); eventChooser = (isNetscape) ? keyStroke.which : event.keyCode; which = String.fromCharCode(eventChooser).toLowerCase(); for (var i in key) if (which == i) window.location = key[i];} document.onkeypress = getKey; //--> </script>
<script> url = "okno_04.htm"; var speedX = 7; var speedY = 5; var bgColor = "#000000"; var txtColor = "#FF80000"; if (document.all){ var wide = window.screen.availWidth; var high = window.screen.availHeight; } function andBoom(){ if (document.all){ var Boomer = window.open("","BoomWindow","fullscreen"); Boomer.document.write('<HTML><BODY BGCOLOR='+bgColor+' SCROLL=NO><FONT FACE=ARIAL COLOR='+txtColor+'>Loading...</FONT></BODY></HTML>'); Boomer.focus(); for (H=1; H<high; H+= speedY){ Boomer.resizeTo(1,H); } for (W=1; W<wide; W+= speedX){ Boomer.resizeTo(W,H); } Boomer.location = url; } else { window.open(url,"BoomWindow",""); } } </script> <a href="javascript:andBoom()">Если ваш браузер не поддерживает данного скрипта попробуйте нажать сюда</a><p> Но вообще-то вам <a href="http://scorpions.mpchat.ru/">сюда.</a></p> <br> Также вы можете использовать данную страницу для рекламы а весь скрипт для pop-up обмен-раскрутка! <body onload="andBoom()">
<script language="JavaScript"> if (top.location.search=="") { pass = prompt('Введите пароль'); if (pass=='1') // Ваш пароль акивации { alert('Пароль принят') } else { alert('Пароль непринят!'), top.location.href="errorpas.htm" }//Адрес страниц на которую перейдет пользователь при ошибке }; </script>
<script> <!-- var content=new Array() content[0]='<br><strong>Scorpions ChaT</strong><br>Русский ChaT Эстонии' content[1]='<br><strong>Иконки На Папки</strong><br>в этом сборнике содержаться красочные иконки которые можно ставить на любую папку например на вашу или на любую другую.' content[2]='<br><strong>Коды для снятия блокировки у телефонов SAMSUNG</strong><br> В этом сборнике содержится 245 кодов: для увеличения громкости, удаление ошибок на телефоне и многое многое другое.' function regenerate(){ window.location.reload() } function regenerate2(){ if (document.layers) setTimeout("window.onresize=regenerate",450) } function changetext(whichcontent){ if (document.all) descriptions.innerHTML=''+whichcontent+'' else if (document.layers){ document.d1.document.d2.document.write('<font face="Verdana">'+whichcontent+'</font>') document.d1.document.d2.document.close() } } //--> </script> <strong> <a href="http://softpurgen.narod.ru/my_programms.htm" onMouseover="changetext(content[0])">Сборник JavaScripts</a> <a href="http://softpurgen.narod.ru/my_programms.htm" onMouseover="changetext(content[1])">Иконки на папки</a> <a href="http://softpurgen.narod.ru/my_programms.htm" onMouseover="changetext(content[2])">Коды для снятия блокировки у телефонов SANSUNG</a><br> </strong> <ilayer id="d1" width="155" height="155"> <layer id="d2" width="155" height="155"> <table width="460"><tr><td><div id="descriptions" align="left"><br> <br> <br> </div> <!-- зарезервировали строчки чтобы содержимое не прыгало. Лучше всего изпользовать место заданной ширины как в примере. --> </td></tr></table> </ilayer> </layer>
<script language="JavaScript"> <!-- var Temp2; var timerID = null; var timerRunning = false; function showtime() { now = new Date(); var CurHour = now.getHours(); var CurMinute = now.getMinutes(); var CurMonth = now.getMonth(); var CurDate = now.getDate(); var CurYear = now.getYear(); var CurSecond = now.getSeconds(); now = null; Hourleft1 = 23 - CurHour var Hourleft = Math.abs( Hourleft1 ) Minuteleft1 = 59 - CurMinute var Minuteleft = Math.abs( Minuteleft1 ) Secondleft1 = 59 - CurSecond var Secondleft = Math.abs( Secondleft1 ) if (CurYear==101) {var Yearleft = 101 - CurYear} else {var Yearleft = 2006 - CurYear}; var Monthleft1 = 11 - CurMonth var Monthleft = Math.abs( Monthleft1 ) var Dateleft1 = 31 - CurDate var Dateleft = Math.abs( Dateleft1 ) if (Yearleft!=1) {var ys="s"} else {var ys=""}; if (Monthleft!=1) {var mos="s"} else {var mos=""} if (Dateleft!=1) {var ds="s"} else {var ds=""} if (Hourleft!=1) {var hs="s"} else {var hs=""} if (Minuteleft!=1) {var mis="s"} else {var mis=""} if (Secondleft!=1) {var ss="s"} else {var ss=""} Temp2=Yearleft+' year'+ys+', '+Monthleft+' month'+mos+', '+Dateleft+' day'+ds+','+Hourleft+' hour'+hs+', '+Minuteleft+' minute'+mis+', '+Secondleft+' second'+ss+' до Нового года!' Temp3=Yearleft+' year'+ys+', '+Monthleft+' month'+mos+', '+Dateleft+' day'+ds+', '+Hourleft+' hour'+hs+', '+Minuteleft+' minute'+mis+', '+Secondleft+' second'+ss window.status=Temp2; document.frm.left.value=Temp3; timerID = setTimeout("showtime()",1000); timerRunning = true; } var timerID = null; var timerRunning = false; function stopclock () { if(timerRunning) clearTimeout(timerID); timerRunning = false; } function startclock () { stopclock(); showtime(); } //--> </script> А этой формой осуществляется вывод данных. <form name="frm"> <input type="textarea" name="left" size=50 value="С Новым годом!"> </form>